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Rafal 'Raf256' Maj <raf### [at] raf256com> wrote:
> is this future available in Pov 3.5 and what is it's name ?
I thought that I made clear that the patch was highly experimental.
They didn't include highly experimental and incomplete patches to 3.5.
> Well - it should be easy to optimize it :)
> if you do NOT need information about normal of object, but only of
> distance, why not add future like
> pixelized {
> object ...
> 100,100,100
> }
> that will create 100x100x100 bits arrar - informing is some point inside
> object or not.
Uh... I didn't understand this at all. What does it help to know if
a point is inside an object or not, when you are calculating the distance
of a point from the surface of the object?
And besides, insideness test is not a problem (it's required for CSG and
perhaps some other things, and in pov3.5 they even added it to the SDL so
that you can use it in your scenes; it's the inside() function).
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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